.: October 11, 2004.: November 19, 2004SteamApril 18, 2014Mode(s),SuperPower 2 is a developed by based and published by in 2004, following. It was released between October 11 and November 19, 2004 in North America and Europe, respectively. On April 18, 2014, Nordic Games officially released SuperPower 2 on the Store.Players may join a game as any of the 193 nations recognized by the at the time of its development. All standard games start in the year 2001, with the player taking control of their nation. They then must work toward their predefined goals, such as achieving, balancing your nation's resources, or, or, if they did not set any predefined goals, they have the opportunity to work toward developing their nation's infrastructure, increasing their military strength through new unit designs and development, and encouraging the economic and cultural growth of their nation.Any nation not controlled by a player is considered an nation. If there are predefined objectives, the player will attempt to reach this objective to win the game. The AI will have their own objectives, which they will try to reach as well.
If and when the player and the AI have conflicting goals, it is up to the player, and occasionally the AI, to decide if diplomacy is the way to go, or if war is the answer to their problems.Because SuperPower 2 is a real-time game, there is no preset end date. This means that a single game can, in theory, run indefinitely.SuperPower 2 was released in,. Military SphereThe Military sphere consists of all military and covert operations. This sphere allows players to buy, sell, build, train, deploy, disband a variety of military units. It also allows players to train intelligence cells and conduct.
In addition, strategic warfare is controlled from this sphere.Strategic warfare Strategic warfare consists of being launched from land based locations, or from. Nuclear warfare is devastating for both the attacker and the victim. When a nuclear missile is launched and detonates in another nation, relations with nations around the world decline, depending on the importance of the nation attacked.
The attacker's nation also becomes less stable, increasing chances of a revolution. The launching a nuclear strike against the. Economic sphere The economic sphere consists of all financial activity. From this sphere player can view (and control if the selected nation is the same as the player's) income and expenses as well as trade and taxes. Players can set national interest rates, income tax levels, tariffs, and spending levels in this sphere.
Players can also or portions of their economy. This is also where the ' bug does most damage because in the game trade is almost always the most income generating source and when the bug sets in, this well of wealth inevitably dries up when no other nations buy your goods. However, playing country with high levels of raw resources like with precious metals, seems to not fall victim to the bug as quickly as countries relying on services and agriculture. Also, by invading nearby countries followed by annexation and high levels of taxes can also stave off autarky. At this point however, convincing the rest of the world not to invade is a bigger problem.
Reception ReceptionAggregate scoreAggregatorScore51/100Review scoresPublicationScore5.2/10GameZone7.6/104.5/1051%41%43%58%Although slightly improved over the original SuperPower, the sequel received 'mixed' reviews according to the website.Many critics referred to the game as highly ambitious but critically flawed. One of the most positive reviews, from GameZone, said that 'The number of options, the good graphics for the globe and almost limitless gameplay adds up a game that is worthy of United Nations attention.' However, many high-profile gaming publications panned the game, with common criticisms including frequent crashes, a poorly designed user interface, features that were either not implemented or apparently ineffective, and frequent implausible, nonsensical, and unexplained events occurring during the game (such as declaring war on for unclear reasons).
A reviewer for described SuperPower 2 as 'a bunch of pointless in a half-hearted attempt to pawn off a ponderous spreadsheet as a game', also stating that '.because the game is so devoid of personality, it's not even engaging as a way of experimenting with nightmare scenarios. There's nothing about taking control of the U.S. And changing it to a military dictatorship without freedom of speech or women's suffrage, only to see your political standing inch to the right and maybe your approval rating dip for a while.' Was also critical of the game, giving it a score of 4.5 out of 10 and stating, among other things, that 'The art of international war itself is conducted here according to principles that would make burn and restart life as a.' The game also features plenty of mods to choose from which change and edit the game play to specific real time or fictional settings. Steam release After nearly 10 years from the original release date, the game was released on the PC game distribution platform on April 18, 2014, after a successful Steam Greenlight campaign.
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The Steam version features updated code and patches for bugs that were long neglected in the older version. However, this version also came with its share of problems, such as fullscreen mode not being an option, and the updated code breaking user-made modifications from the older version. The former was fixed however. Steam achievements were also added, as well as a new authentication system and server browser, which replaced, its former server browser service that discontinued the game earlier in the year.GOG release Remastered version of the game was released on the PC game distribution platform on August 13, 2015 with a 4 day -50% launch discount.
Game is sold with additional manual, design document, concept arts and team photographs. Much like Steam version it lacked full screen mode. Remastering included support for resolutions, new multiplayer matchmaking with modified multiplayer user interface, and an updated source code to offer support for modern. Initial reviews were mixed. Bugs After playing for a long period (the exact amount varies from game to game), a called sets in. The Autarky bug will always happen if the game is going on for a long period.
It makes it nearly impossible for a nation to trade because everyone has a surplus of many of the items they trade. This causes nations to begin to lose money, since they can no longer make money from trade. While in most cases the bug eventually occurs, the use of extensive measures within player controlled countries- such as explosive population growth manipulation, severe limiting of human development and minimal infrastructures and telecommunications development- can maintain a permanent, large, and increasing resource deficit, which results in permanent importing for the player country, and massive export growth for virtually all other countries. With extreme population manipulation through the building and canceling of large numbers of soldiers while paused, it is possible to sustain a pan-global computer nation export economy with one underdeveloped, vastly overpopulated nation.There are several patches made by the modding community fixing bugs.References. Archived from on August 8, 2006.
Retrieved March 28, 2018. ^. Retrieved March 28, 2018. McDonald, Thomas L. (February 2005). Retrieved March 28, 2018. Todd, Brett (October 22, 2004).
CBS Interactive. Hypercam 3.1.1104.5 world end h33t. Retrieved March 28, 2018. ^ Chick, Tom (October 26, 2004). Retrieved March 28, 2018.
^ Aceinet (October 26, 2004). From the original on October 4, 2008. Retrieved March 28, 2018. ^ Brenesal, Barry (November 2, 2004). Retrieved March 28, 2018. 'SuperPower 2'. December 25, 2004.
P. 111. 'SuperPower 2'. January 2005.
'SuperPower 2'. February 2005. P. 70. 'PC Review: SuperPower 2'. January 2005. August 13, 2015.
Retrieved August 14, 2015. August 14, 2015. Retrieved August 14, 2015.External links.
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